#ifndef LGE_INPUTSUBSYSTEM_H
#define LGE_INPUTSUBSYSTEM_H

/*
class InputSubsystem
{
public:
	struct Configuration
	{
		
	};

	bool init()
	{
		
	}

	bool isPressed(Keys key)
	{
		return ((GetKeyState((int)key) & 0xF000) != 0);	
	}

	bool isPressed(MouseButtons button)
	{
		return ((GetKeyState((int)button) & 0xF000) != 0);
	}
};
*/

#endif
